SKU Market
What does an algorithm think about who you are? SKU-Market is a small, satirical marketplace that explores how your digital habits are interpreted, biased, and used to shape your life in unexpected ways. You visit our algorithmic section and 'buy' the products you like. The section is lined with products that give you 'life,' such as human rights players, daily horoscope apps, virtual reality headsets, pink bamboo toilet paper, and more. After making your purchase, you receive a receipt on your phone to see how the algorithm interpreted what you bought, creating a living image of who you are. At SKU, we go above and beyond for our buyers, as you can also expect an exclusive offer from our Third-Party Partners. But beware! You might not like what SKU Market thinks about you.
Participantes
Laura Allcorn
Laura Allcorn

Laura Allcorn
Artista, intérprete y fundadora del Instituto de Investigación Cómica. Sus colaboraciones con investigadores exploran cómo las tecnologías emergentes nos moldean a nosotros y a la sociedad. Los proyectos de Laura giran en torno a una premisa cómica diseñada para la participación de la audiencia. Una escenografía impactante sumerge a los espectadores en un mundo especulativo y satírico, invitándolos a ensayar el futuro que desean. Laura ha presentado un programa de televisión sobre correos electrónicos generados por IA, diseñado un mini-mercado sobre el perfil social algorítmico y creado un entrenamiento para contrarrestar la observación digital no deseada o la recopilación de datos sin consentimiento. Su trabajo ha sido comisionado y exhibido en la Science Gallery Dublin, el Victoria & Albert Museum, el Dublin Fringe Festival, el CCCB, el ArtScience Museum Singapore y el MOD. Museum of Discovery.
Jennifer Edmond
Jennifer Edmond

Jennifer Edmond
Profesora Asociada de Humanidades Digitales en el Trinity College Dublin. Además, es co-directora del Trinity Centre for Digital Humanities y Directora del MPhil en Humanidades Digitales y Cultura. También es Investigadora financiada del SFI ADAPT Centre. Durante los últimos 10 años, la Dra. Edmond ha coordinado una gran cantidad de proyectos de investigación financiados, incluyendo su proyecto más reciente sobre inteligencia artificial, big data y democracia (KT4D). Ha desempeñado roles de liderazgo en diversas organizaciones europeas a nivel de políticas e infraestructuras, incluyendo seis años como Directora y Presidenta de DARIAH-EU, y cuatro en la Plataforma de Política de Ciencia Abierta de la Comisión Europea. Actualmente, es miembro de la Junta Directiva de la Asociación Europea de Ciencias Sociales y Humanidades (EASSH). Su investigación explora la interdisciplinariedad, los procesos de investigación humanísticos/híbridos y la aparición de las humanidades digitales críticas.
Recomendaciones
CROSSLUCID

CROSSLUCID
CROSSLUCID is an artist collective (founded in 2018) dedicated to highly collaborative, multidisciplinary projects in co-evolution with technology. Their work and research converge around the exploration of the self as a network; intimacy and the potential for pleasurable actualization through the digital sphere; and the reimagining of our alliances with technology as part of a sympoietic biosphere and post-material universal consciousness. Through explorations ranging from filmmaking to poetic artificial intelligence, multi-layered collage techniques, assemblage, and experience-based interventions, they create experiential scenarios and formats that instigate the prototyping and experimentation of potential futures, as well as the progression of metamodern values. His work has been exhibited and presented at the Shanghai Architecture Biennale / MetaCity (2023-2024), iMAL (2022), Vellum LA (2022, 2023), EPOCH.Gallery (2023), the Osaka Museum of Fine Arts (2022), Francisco Carolinum Linz (2023), Expanded.Art (2023), the Art Encounters Biennale (2023), the MuseumsQuartier Wien (2023-2024), the Museum of Contemporary Art Zagreb (2023), arebyte London (2023), Chronus Art Center Shanghai (2023), the Artificial Intelligence Biennale Germany (2022), NOWNESS (2021), Google Arts & Culture (2021), the incorrect biennale (2024), Garage Rotterdam (2023), Art Basel Miami (2022), Lobkowicz Palace (2022), and ARD Culture (2022), among others. Her work has been commissioned by the Berggruen Institute and Future Humans, the Serpentine Galleries, CADAF, Google Arts & Culture, MetaMedia, Nike, the PHI Centre Montreal, Selfridges, Snap Inc, VAN HAM, and Universal, among others.
Lic. Primo de Verdad 2
Centro Histórico de la Ciudad de México, Cuauhtémoc
Canek Zapata

Canek Zapata
Editor, curator, and artist, Zapata studied Classical Literature at the National Autonomous University of Mexico (UNAM). His work focuses on automated writing models, visual languages, and net art. He trained as part of the 2016 Photographic Production Seminar at the Centro de la Imagen and was awarded a scholarship by the Foundation of Mexican Letters (2015-16). Zapata's art has been exhibited at the Centro de la Imagen, Progreso Gallery, Cuartelito, the Museo Universitario de Arte Contemporáneo, the Carrillo Gil Museum, and the Visual Arts Center at the University of Texas at Austin. His work is included in the Electronic Literature Collection Volume 4. He has curated exhibitions at Galería Libertad, the Museum of the City of Querétaro, the Oaxaca Book Fair, The Wrong Biennial 2019-20, and Casa Equis.
Lic. Primo de Verdad 2
Centro Histórico de la Ciudad de México, Cuauhtémoc
Guillermo Galindo

Guillermo Galindo
Experimental composer/sound and visual artist. Guillermo Galindo's work redefines the conventional boundaries of music and musical composition through intersections between different artistic disciplines. His multidisciplinary work straddles the boundaries of sound, vision, three-dimensional space, ritual, movement, and performance. His work addresses political, humanitarian, spiritual, and socially conscious themes. His work includes orchestral compositions, instrumental works, opera, sound sculpture, graphic scores, interactive works, electroacoustic music, film and video, the making and performance of sound objects, computer interaction, immersive installations, and controlled live improvisation.
Lic. Primo de Verdad 2
Centro Histórico de la Ciudad de México, Cuauhtémoc